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Connecting Artists and Venues

Connecting Artists and Venues

A project for GoLive (Study Case)

Context

GoLive is a case study connecting artists and venues. I led the full UX process, from research and interviews with real person to prototyping and usability testing.

Role
Product Designer, UX Researcher
Duration
6 months
Skills
UX Research, User Interviews, Persona Design, User Flow, Wireframing, UI Design, Prototyping, Figma, Usability Testing

Goals

01

Research-Driven Problem Definition

Identify and address the key pain points faced by local artists and venue owners.

02

Simplified Discovery & Connection

Streamline how artists and suitable venues find each other.

03

Scalable & User-Centered Design

Encourage collaboration and trust through a scalable, user-centered solution.

Research, Discovery and Persona

I ran qualitative interviews with both local artists and venue owners, uncovering the real friction points on each side. This dual-perspective research was key to framing a product that genuinely serves two very different types of users.

Research, Discovery and Persona

Personas, Flows & UI Design

With insights in hand, I built personas and mapped the key user flows for both sides of the platform. UI design followed, translating the research into a clean, intuitive interface prototyped in Figma, focused on discovery, connection, and booking.

Personas, Flows & UI Design
Personas, Flows & UI Design

Usability Testing & Iteration

Usability testing guided iterative refinements, ensuring a natural and efficient experience for artists and venues.

Usability Testing & Iteration

Lessons learned

Recruiting participants without incentives was challenging. As part of the Google UX Design certificate, I led the full UX process end to end.

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